Tuesday, 26 July 2016

Oscar's grind

Oscar's grind

Oscar's Grind is a betting strategy used by gamblers on wagers where the outcome is evenly distributed between two results of equal value (like flipping a coin, betting on red or black in roulette, etc.). It is an archetypal positive progression strategy. It is also called Hoyle's Press. In German and French it is often referred to as the Pluscoup Progression. It was first documented by Allan Wilson in his 1965 book,The Casino Gambler's Guide.[1] This progression is based on calculating the size of bets so that in the event of a losing streak, if and when a same-length winning streak occurs, a profit is obtained. The main concept is that there are periods of many wins and periods of many losses. Losses and wins often come in streaks. Ideally, bets are kept low on losing streaks and increased on winning streaks, which hopefully will follow.

Description[edit]

Oscar's Grind divides the entire gambling event into sessions. A session is a sequence of consecutive wagers made until 1 unit of profit is won. Each session begins by betting 1 unit, and ends by winning 1 unit of profit. If the gambler loses, the session continues and the bet is repeated. Each time the gambler wins the game following a lost game, the bet is increased by 1 unit. This increase is not performed if the current bet warrants achieving at least 1 unit of profit in total, in case the next game is won. On the contrary, the bet size in such a situation should be decreased to assure exactly 1 unit is won. Given infinite money and time, this makes sure that every session ends with a 1 unit profit.

Algorithm[edit]

  betsize := 1
  profit := 0
  REPEAT
   Bet
   IF bet_won, THEN
       profit := profit+betsize
       IF profit < 1 THEN
           IF profit+betsize+1 > 1 THEN
               betsize := 1-profit
           ELSE
               betsize := betsize+1
   ELSE
       profit := profit - betsize
  UNTIL profit = 1

Example[edit]

Example of a Session
BetsizeResultProfitComment
1LOSS-1Betsize stays the same
1LOSS-2Betsize stays the same
1LOSS-3Betsize stays the same
1LOSS-4Betsize stays the same
1LOSS-5Betsize stays the same
1WIN-4Betsize is 2 units now
2LOSS-6Betsize remains 2 units
2WIN-4Betsize increases to 3 units
3WIN-1Only 2 units needed to achieve profit
2WIN1Session ends

Analysis[edit]

Oscar's Grind is the same as Martingale-based and Labouchère system in the sense that if you have an infinite amount to wager and time, every session will make a profit. Not meeting these conditions will result in an inevitable loss of your entire stake in the long run. You can only lose 500 times in a row from a 500 unit bankroll, and if occasional wins increase the betsize, this number decreases significantly. Oscar's Grind is based on losing streaks being "compensated" by winning streaks in the short run, and in the example above, a 5-long losing streak was equalised by a 3-long winning streak. If we get 'compensated' with a 5-long winning streak, we get 3 units of profit. The base of the system originates in a hot-hand bias, but winning and losing streaks in gambling have no mathematical ground or proof.

Variations[edit]

Oscar's Grind can be applied to non-even bets as well ("streets" in roulette or "doubling" in blackjack), one just has to keep track of the amount and increase the betsize after wins accordingly. There are also variations that try to reduce the variance by waiting for a couple of wins before increasing the betsize. As it is with all betting progressions, no variation of Oscar's Grind will make a profit in the long run.

The James Bond Strategy

The James Bond Strategy

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    Know a bit about the James Bond strategy. Ian Fleming, the famous author of the James Bond series, claimed that his "foolproof" system could get you the “price of a good dinner” if you used it every night. To use the James Bond strategy, you need at least $200. You're going to be making what's called a column bet.
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    Place $140 on high numbers (19-36).
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    Place $50 on six numbers 13-18.
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    Place $10 on 0 for insurance.
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    Know the possible outcomes. If you're unlucky and any number between 1 and 12 pockets, you've lost your money and should begin employing the martingale strategy (see above). But otherwise, you've gained a handsome profit:
    • If 19-36 pockets, you've won $80
    • If 13-18 pockets, you've won $100
    • If 0 pockets, you've won $160

The Fibonacci Strategy

The Fibonacci Strategy

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    Know a bit about the Fibonacci strategy. Leonardo Pisano Bigollo, also known as Fibonacci, was a famous Italian mathematician who discovered an interesting sequence of numbers which are now named after him. The sequence goes as follows, with numbers generated by adding the last two digits together: 1 - 1 - 2 - 3 - 5 - 8 - 13 - 21 - 34 - 55 - 89 - 144 - 233 - 377 - 610.
    • The Fibonacci strategy involves betting by adding the last two bets together. One advantage of this is that you can come out with a profit by losing more games than you've won. But one serious disadvantage is that the further you go down the sequence, the more money you lose. In other words, strike quit or get out of the way.
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    Start off with a small bet on either black or red. Alternately, because the Fibonacci strategy is an even chance betting system, you can also place a bet on even or odd number, as well as 1-18 or 19-36.
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    If you lose, keep going down the sequence. If you started off with a bet of $1 and lose, bet another $1. If you lose that, bet $2 — $1 + $1 = $2.
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    When you win, move back two bets in the sequence and bet that amount. Here's an example of how you might bet — including winning and losing bets — using the Fibonacci strategy:
    • Bet black, $3 — lose
    • Bet black, $3 — lose
    • Bet black, $6 — lose
    • Bet black, $9 — lose
    • Bet black, $15 — win
    • Bet black, $6 — lose
    • Bet black, $9 — win
    • Bet black, $3 — win
    • Bet black, $3 — win
      • - 3 - 3 - 6 - 9 + 15 - 6 + 9 + 3 +3 = +3
      • You lost five bet and only won four, but you're still ahead +3.


The D'Alembert Strategy

The D'Alembert Strategy

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    Know a bit about the D'Alembert strategy. A bit safer than the martingale and reverse martingale strategies, the D'Alembert strategy involves ramping up and down by arithmetic factors instead of geometric factors. That means, instead of doubling your bet when you lose (i.e. martingale), you increase your bet by 1 when you lose using the D'Alembert strategy.
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    Pick a small starting bet and a color. Alternately, because the D'Alembert is an even chance betting system, you can also place a bet on even or odd number, as well as 1-18 or 19-36.
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    Increase your bets by one after a loss, and decrease them by one after a win. If you have as many wins as losses, using the D'Alembert will put you in the profit.
    • For example, you started off with a bet of $5 on black. You lose, so you bet $6 on black. You lose again, so you bet $7 on black. You win, so you decrease your bet to $6. You win and you walk away.
    • Using the above example, you won as many games as you lost and you came out with a profit: - 5 - 6 + 7 + 6 = +2.
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    Walk away when you've had at least as many wins as losses. If you're riding a losing streak, wait until your winning picks up and gets to your total number of losses. If you're riding a winning streak, keep playing until the total amount of wins equals your total amount of losses.

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